3D Graphics, what a painful subject!

3D Graphics has been until now the most brutal suffering as a subject at the UOC. The truth is that at many moments during the semester I considered dropping the subject. The reason? Using a complex, unintuitive program prone to crashing at the most unexpected moment: 3D MAX.

It has been like giving birth! But finally the results are worth it... as you start to grasp the logic of the 3D Studio Max software, you get excited seeing the results of what you can achieve.

The follow-up of the subject is divided into a theoretical part (the roll of geometries, lighting theories, perspectives...) and a practical part that has a laboratory support to make inquiries and solve hurdles. The truth is that without the work of PEP GASSÓ in the laboratory it would have been impossible to move forward with the subject.

The PACS

Here are the results of the practical part: modeling (primitives, modifiers, boolean operations, lofted objects, curves and nurbs), textures and lighting.

3D modeling of an hourglass made with primitives
3D modeling exercise3D texturing practiceDifferent 3D modeling exercises with modifiers

And now... the project!

Once the practical learning climb is completed, the real task begins: a personal project... in this case it is clear that I want to do the ReparamiPC workshop and see with 6 months of the subject and starting from scratch what we are capable of doing in the final project; time for the project: 1 month.

The first task is to take measurements of the place and make it to scale. We take the measuring tape with Jordi and start measuring everything.

With the measurements of everything, the adventure begins. You start placing geometric figures (boxes in general) and see that everything takes shape.

Initial 3D Studio Max structure of the ReparamiPC workshop

With the base of the workshop and seeing that everything is fitting together, we go for the details to see if we gain in realism. The practice asks to perform an object of each type and we venture with the first one, the chair made with primitives and modifiers... details are the most important!

Wireframe mesh model of an office chair in 3D

Let's put the chairs in the workshop to see what happens?¿... I have a quiet night and I'll make a keyboard too! :)

Initial workshop render with basic furniture placed

Hey! This is starting to look like the workshop, hahahaha... now I'm really having fun... it's no longer a class matter, it's a personal challenge. It has to look "niquelao" (perfect).

Let's do some more details... now it's the lofted object's turn; it's been a few days since I touched the program and I'm putting my best effort into the details. I want to design a "desk lamp" with the maximum possible realism. The level of detail goes through making even the screws or the power cables... and it goes without saying that everything has to be to scale.

Detailed modeling of a desk lamp with lofted objects
Desk lamp detail modeled in 3D Studio Max

For the object with booleans I have chosen the workshop radiator... also with the texturing we will make it metallic with "ray trace" and surely it will stand out on its own ;)

Radiator modeling using boolean operations

Now the last object remains, and one of those that has given me the most headaches: working with nurbs. This type of object with curves, to create natural surfaces or with ergonomic aspects, is the most tedious. Working with nurbs makes the program go groggy continuously... I guess because of the amount of calculations it has to perform when you make it do some nonsense it doesn't understand... what a headache... my god! 

Organic surfaces modeled with NURBS curves in 3D

Very well... only a mouse remains and I'll show you the final look without textures and lighting.

We're reaching the end! Now is when they say "let there be light!"

First lighting test:

First lighting and shadow test inside the 3D workshop

Second lighting test:

Second lighting test with textures applied in the 3D workshop

The results of a huge amount of work!

Here are the final results of the entire project, 1 month of work, many headaches and cries of despair. In the end, an A sought throughout the subject. I think it has been one of my best works so far! And without any doubt the subject to which I have dedicated more hours up to date.

Next semester, we will apply movement to our workshop! We've chosen 2D/3D ANIMATION!!!!

Detailed view of the final ReparamiPC workshop render
Central perspective render of the ReparamiPC workshop
View of the workshop work area with lamps and chairs
Close-up of the 3D modeled work table
Detailed render of the workshop repair area
General view of the scale-modeled commercial premises
Side render of the ReparamiPC workshop
Detail of the radiator and furniture in the final render
Night view with artificial lighting of the 3D workshop

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